Jack Rockwood

Game Producer

Project Road Mapping

Managing Cross Functional Teams

Process Improvement

Creative Project Management

Agile Scrum

Detailed Documentation

Communication Skills

Tools

Jira

Favro

Confluence

Perforce

Excel

Unity

Unreal

Working in the production department, I learned about AAA production methodology. I assisted managing large scale projects and mastered tools such as Jira, Favro, and Perforce to best support the team.

Miskatonic

Miskatonic is a passion project that all started from a six week sprint for a vertical slice. Miskatonic is a horror game where players take the role of a cosmic monster to scare complex characters. Feedback was so positive that we spent another year developing it into a full title.

An isometric skating game where players create their own dream skateparks to overcome challenges. We were able to create a stylistic game by establishing art directions early and mapping out asset needs in accordance to development time.

My team and I created a proof-of-concept for an action puzzle Metroidvania. We used Agile Scrum methodology with a burndown chart to manage tasks up to release.

My team and I created a proof of concept for a game that combined skateboarding movement with beat-em-up gameplay. We documented design elements early and worked to prove out the most essential elements for this vertical slice.