Jack Rockwood
Game Producer
My name is Jack Rockwood. I have been working in video game production for the last three years. With experience in both indie and AAA, I strive to create environments for game developers to do great work seamlessly. I work to help teams communicate needs, plan development, and ship great games.

Skills
Project Road Mapping
Managing Cross Functional Teams
Process Improvement
Creative Project Management
Agile Scrum
Detailed Documentation
Communication Skills
Tools
Jira
Favro
Confluence
Perforce
Excel
Unity
Unreal

Gravity Well
Working in the production department, I learned about AAA production methodology. I assisted managing large scale projects and mastered tools such as Jira, Favro, and Perforce to best support the team.

Miskatonic
Miskatonic is a passion project that all started from a six week sprint for a vertical slice. Miskatonic is a horror game where players take the role of a cosmic monster to scare complex characters. Feedback was so positive that we spent another year developing it into a full title.

Isoskate
An isometric skating game where players create their own dream skateparks to overcome challenges. We were able to create a stylistic game by establishing art directions early and mapping out asset needs in accordance to development time.

Cormac’s Inferno
My team and I created a proof-of-concept for an action puzzle Metroidvania. We used Agile Scrum methodology with a burndown chart to manage tasks up to release.

Skatebrawl
My team and I created a proof of concept for a game that combined skateboarding movement with beat-em-up gameplay. We documented design elements early and worked to prove out the most essential elements for this vertical slice.
