Producer / Designer
About the Game
Development Period: August 2024 – January 2025
Platforms: PC (Windows and Mac)
Contributions: Designed production method, assisted in gameplay design, and scoped game for a vertical slice in a limited development window
Engine/Tools: Unity, Burndown Chart, Excel
Summary of Contributions
Cormac’s Inferno was a short project, made in the span of five months. Done by a small team of five people, we utilized discord to communicate tasks and track progress. Our goal with this project was to prove out an idea for a game that utilized tile puzzle mechanics to reinvent routes throughout the play time of our Metroidvania game. With this, we were also able to prove out a couple of unique enemy designs that give the game a western feel.

In the final two months of the project, we used a burndown chart to track release.


