Producer / Designer
About the Game
Development Period: January 2025 – April 2025
Platforms: PC (Windows and Mac)
Contributions: Designed production method, led game design, and scoped game for a polished product in a limited development window
Engine/Tools: Unity, Burndown Chart, Excel
Summary of Contributions
Isoskate was a short project, made in the span of four months. Done by a small team of five people, we utilized discord to communicate tasks and keep track of progress. A core philosophy with the production of this game was the use of short videos to give team members a direct view of how new implementations effected game feel.

In the last month of the project, we used a burndown chart to track release.


